Bridge Engine Beta 4 released

April 3 2017

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Hello Mixed Reality World

It's here - the first post of the Bridge Blog. Whether you're a developer looking to create some of the very first mixed reality apps, or an AR/VR/MR enthusiast eager to see the future of spatial computing, you'll soon find plenty of information, videos and more right here.

On the Bridge Blog, we plan to post the latest updates to Bridge Engine here first. We'll share the creative ways in which the Bridge developer community is using Bridge Engine to create cutting-edge mobile mixed reality apps. And we'll post guides and tutorials for working with Bridge Engine as we continue to expand its capabilities. We'd love your feedback as we move forward, too. Let us know what you think at support+bridge@occipital.com

In-Headset Scanning

You may have noticed that we made a significant update to Bridge Engine Beta recently. The most recent release, Bridge Engine Beta 4, contains a couple of key features that we’ve been wanting to share for a long time, the first of which is in-headset scanning. With in-headset scanning you can now map a room from within the Bridge headset like so:

New Bridget ability: Portals

Bridget’s getting an upgrade! Bridge Engine Beta 4 adds an experimental feature that you may have seen in our videos - a portal into virtual reality. Bridge Engine developers can access this new feature immediately to integrate into their own apps for Bridge.

Other updates in Bridge Engine Beta 4:

  • Relocalizing has been improved
  • Voxel slider for mesh detail optimization
  • Additional rendering information exposed including rendering order and shadow controls
  • Numerous minor bugs squashed

Stay tuned

Our next post will be arriving soon. Sign up for the Bridge Engine Newsletter to get notified as soon as a new post arrives.

See you in mixed reality soon!

— The Occipital Team