Building or upgrading your own Unity project with Bridge Engine

April 11 2018

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If you completed Bridge Tutorial #2, you should now be comfortable with the basics of working with Bridge Engine in Unity, including importing and building projects to your Bridge headset.

In this new tutorial, we’ll level up your capabilities by walking you though creating your own Bridge app in Unity, from start to finish. We’ll also dive into useful development features, like bringing your own environment scans into Unity for quicker development times and pixel-perfect model placement. Finally, if you already have an existing Google VR app, you’ll be able to follow along and upgrade it to use Bridge Engine, enabling both the Bridge Controller and 6-DoF positional tracking. The techniques in this video will help accelerate the development of your own app, getting you to launch that much quicker!

What are you waiting for? Let’s jump in and start coding!

PS — Did you know Bridge Engine apps can also be written in SceneKit? Check out Bridge Tutorial #1 for an overview of the different ways you can build Bridge apps.

Stuck on a project, or want to learn more about a particular aspect of Bridge Engine? We would love to hear your thoughts! Submit a request for future tutorials at support+bridge@occipital.com